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Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software als Buch
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Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software

A Euphonious and Illuminating Guide to Building Successful Software. Sprache: Englisch.
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An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design, Chris Crawford explains what interactivity is, how it works, why it's important, and how ... weiterlesen
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Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software als Buch
Produktdetails
Titel: Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software
Autor/en: Chris Crawford

ISBN: 1886411840
EAN: 9781886411845
A Euphonious and Illuminating Guide to Building Successful Software.
Sprache: Englisch.
NO STARCH PR

Dezember 2002 - kartoniert - 408 Seiten

Beschreibung

An understanding of what makes things interactive is key to the successful creation of websites, computer games, and software. In The Art of Interactive Design, Chris Crawford explains what interactivity is, how it works, why it's important, and how to design good software and websites that are truly interactive. Crawford's colloquial, conversational style makes it easy to grasp the fundamentals and the theoretical underpinnings of interactivity, as he discusses specific social and artistic issues.

Inhaltsverzeichnis

Read Me Part I: Fundamentals 1 What exactly IS interactivity? 2 Why bother with interactivity? 3 Speaking 4 Thinking 5 Listening 6 The Interactive Loop 7 Architectures Part II: Design Advice 8 Guidelines 9 Anthropomorphization 10 Bloopers 11 Clocksetting 12 The Design Process 13 Advice for Specific Fields 14 Dedicated Devices 15 Why learn programming? 16 Soft Math Part III: Theory 17 Process Intensity 18 Linkmeshes 19 Play 20 Abstraction 21 Indirection 22 Linguistics 23 Metaphor 24 Anticipation Part IV: Social and Artistic Issues 25 A History of Interactivity 26 Control Versus Interactivity 27 The Two Cultures Problem 28 Interactive Storytelling 29 Subjunctivity 30 Futures
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