Hugendubel.de - Das Lesen ist schön

Warenkorb

€ 0,00 0 Buch dabei,
portofrei
Bücher immer versandkostenfrei
Designing Software for the Mobile Context als Buch
PORTO-
FREI

Designing Software for the Mobile Context

A Practitioner's Guide. 'Computer Communications and Networks'. Softcover reprint of the original 1st ed.…
Buch (kartoniert)
Roman Longoria The goal of this book is to provide a useful and timely guide to the practitioner who designs or develops mobile applications. The contributors to this book are leaders in the user interface (UI) community actively working in mobile pl... weiterlesen
Buch

107,49*

inkl. MwSt.
Portofrei
Sofort lieferbar
Designing Software for the Mobile Context als Buch
Produktdetails
Titel: Designing Software for the Mobile Context
Autor/en: R. Longoria

ISBN: 1852337850
EAN: 9781852337858
A Practitioner's Guide.
'Computer Communications and Networks'.
Softcover reprint of the original 1st ed. 2004.
Sprache: Englisch.
Herausgegeben von Roman Longoria
Springer-Verlag GmbH

16. Juni 2004 - kartoniert - XVII

Beschreibung

Roman Longoria The goal of this book is to provide a useful and timely guide to the practitioner who designs or develops mobile applications. The contributors to this book are leaders in the user interface (UI) community actively working in mobile platform technol­ ogy and mobile application design. Thus, this book offers the reader unique insight into the latest technologies, market trends, design ideas, and usability data. We provide the reader with the latest information that will have direct and immediate impact on a broad scope of product design decisions, including those for voice, phone, and personal digital assistant (PDA) applications. In other words, this book is written by practitioners, for practitioners. When I approached my coauthors about writing a chapter, I had only a few criteria. First, each author should have unique experience and expertise about a certain aspect of mobile applications. Second, that the authors be able to provide an introduction to the technologies with which they work. Third, that each chapter include case studies and lessons learned from empirical usability evaluations. And fourth, that each author include in the chapter some fundamental knowledge that they wish they had known when they got started designing for the mobile context.

Inhaltsverzeichnis

1 Designing Applications for 3G Mobile Devices.
- 1.1 Introduction.
- 1.2 The Designer's Role.
- 1.3 Understanding the Industry.
- 1.4 Understanding the User.
- 1.4.1 Consumer Characteristics.
- 1.4.2 Consumer Devices.
- 1.4.3 Demographic Segmentation.
- 1.5 Understanding the Technology.
- 1.5.1 Applications and Media Overview.
- 1.5.2 The Application Environment.
- 1.5.3 Symbian OS.
- 1.5.4 Brew.
- 1.5.5 Java.
- 1.5.6 Browser as an Application Environment.
- 1.5.7 Conclusion.
- 1.6 Understanding Devices.
- 1.6.1 Designing for Local Applications.
- 1.6.2 Interaction Models.
- 1.6.3 Selection.
- 1.6.4 Device Interaction Models.
- 1.6.5 Scrolling.
- 1.6.6 Text Input Methods.
- 1.7 User Interface Elements.
- 1.8 When and What to Use (Markup, Native OS, or Messaging).
- 1.8.1 Case Study: Games, Information Applications, Messaging Applications.
- 1.9 Tips.
- 1.10 Outtakes from Usability Testing.
- 1.10.1 Issue: Navigation.
- 1.10.2 Issue: Cost.
- 1.10.3 Issue: Login and Password.
- 1.10.4 Issue: Localization of Terms and Abbreviations.
- 1.10.5 Issue: Help.
- 1.11 References.
- 1.11.1 Industry.
- 1.11.2 Market Research.
- 1.11.3 ISP.
- 1.11.4 Service Providers.
- 1.11.5 Operator Requirements Documents.
- 1.11.6 Environments.
- 1.11.7 Device Manufacturers.- 2 Designing Voice Applications.
- 2.1 Introduction.
- 2.1.1 Some Background on Speech Technology.
- 2.1.2 Caller Satisfaction with Speech Systems.
- 2.1.3 How Speech Recognition Works.
- 2.1.4 The Elements of a Voice User Interface.
- 2.1.5 Design and Development of Speech Applications.
- 2.2 Requirements Definition.
- 2.3 High-Level Design.
- 2.4 Detailed Design.
- 2.5 Production.
- 2.6 Tuning and Validation.
- 2.7 Case Studies.
- 2.7.1 Overview.
- 2.7.2 Bell Canada.
- 2.7.3 Avon.
- 2.8 Guidelines.
- 2.8.1 What Are the General Process Guidelines We Can Extract from These Two Case Studies?.
- 2.8.2 What Design Guidelines Are Particular to the Mobile User?.
- 2.9 References.- 3 Designing J2ME(TM) Applications: MIDP and UI Design.
- 3.1 Introduction.
- 3.2 J2ME Platform Architecture.
- 3.2.1 Configurations.
- 3.2.2 Profiles.
- 3.2.3 Optional Packages.
- 3.3 MIDP Overview.
- 3.3.1 MIDP Features.
- 3.3.2 MIDP Device Requirements.
- 3.4 MIDP Application Overview.
- 3.4.1 Consumer Characteristics.
- 3.4.2 Characteristics of Consumer Products.
- 3.5 Creating a MIDP Application.
- 3.6 Using Abstract Commands.
- 3.6.1 Parts of an Abstract Command.
- 3.6.2 Paired Commands.
- 3.7 Using MIDP User Interface Components.
- 3.7.1 High-Level User Interface Components.
- 3.7.2 Low-Level User Interface Components.
- 3.8 Handling Deployment and Usage Issues.
- 3.8.1 Presentation Issues.
- 3.8.2 Size Issues.
- 3.9 Conclusion.- 4 Designing Multimodal Applications.
- 4.1 Introduction.
- 4.2 Motivation: Multimodal Interaction Use Cases.
- 4.2.1 Use Case
1: Multimoda1 Map.
- 4.2.2 Use Case
2: Multimoda1 Voicemail with a Smartphone.
- 4.3 Discussion of Interaction Modes.
- 4.3.1 Graphical User Interface.
- 4.3.2 Voice User Interface.
- 4.4 Contextual Information as an Input Modality.
- 4.5 Degrees of Multimodality.
- 4.6 Multimoda1 Synchronization: What Makes Multimodality Work?.
- 4.7 Solutions for Voice and Graphical Interfaces.
- 4.8 Design of Multimoda1 Applications for Mobile Devices.
- 4.8.1 Design for the Audience.
- 4.8.2 Social Implications of Multimodal Interfaces.
- 4.8.3 Design for Context.
- 4.8.4 Separation of Concerns.
- 4.9 Internationalization and Localization.
- 4.10 Usability.
- 4.11 Design Artifacts.
- 4.12 Testing Mu1timodal Applications.
- 4.12.1 Testing Strategies for Multimodal Designs.
- 4.12.2 Multimodal Testing Environments.
- 4.13 Tutorial Example: Designing and Implementing a Multimodal Color Chooser.
- 4.13.1 Using SALT.
- 4.14 Summary.
- 4.15 References.- 5 Heuristics for Designing Mobile Applications.
- 5.1 Introduction.
- 5.2 Summary of the Heuristics.
- 5.3 Heuristics in Detail.
- 5.3.1 Heuristic 1: There Is a Need.
- 5.3.2 Heuristic 2: Every Pixel Counts.
- 5.3.3 Heuristic
3: Every Round Trip Counts.
- 5.3.4 Heuristic
4: Employ Feature Shedding.
- 5.3.5 Heuristic
5: Keep Your Navigation Model Simple and Clear.
- 5.3.6 Heuristic
6: Think Modular.
- 5.3.7 Heuristic
7: Minimize Data Entry.
- 5.3.8 Heuristic
8: Allow for Desktop-Based Customization.
- 5.3.9 Heuristic
9: Fight the Hype.
- 5.3.10 Heuristic
10: Basic VI Principles Still Apply.
- 5.4 Conclusions.- 6 A Development Process for Advanced User Interfaces of Wireless Mobile Devices.
- 6.1 Introduction.
- 6.2 Project Details.
- 6.2.1 Project Participants.
- 6.2.2 Project Dates.
- 6.2.3 Design and Development Process.
- 6.3 Solution Details.
- 6.3.1 Design Concepts Based on User Observation.
- 6.3.2 Wireless Device Usage Space: An Analytical Framework.
- 6.3.3 Wireless Devices: The First Truly "Personal" Computer.
- 6.3.4 The Promise of Mobile Computing.
- 6.3.5 Two Design Philosophies: Specialized Use vs. Does Everything.
- 6.3.6 The Design Concept Catalogue.
- 6.3.7 Input and Output Limitations.
- 6.4 Post-Project Results.
- 6.5 Acknowledgements.
- 6.6 References.

Kunden, die diesen Artikel gekauft haben, kauften auch

Tragen Sie Ihre E-Mail- Adresse ein, und bleiben Sie kostenlos informiert:
Kurzgeschichten aus Hogwarts: Macht, Politik und nervtötende Poltergeister
eBook
von J.K. Rowling
Schäfers Qualen
- 27% **
eBook
von Georg Haderer…
Print-Ausgabe € 10,95
Harry Potter und das verwunschene Kind - Teil eins und zwei (Special Rehearsal Edition)
- 25% **
eBook
von J.K. Rowling,…
Print-Ausgabe € 19,99
Passagier 23
eBook
von Sebastian Fit…

Mehr aus dieser Reihe

zurück
Problem Solving for Wireless Sensor Networks
Buch (kartoniert)
Guide to Wireless Mesh Networks
Buch (gebunden)
Information Assurance
Buch (kartoniert)
von Andrew Blyth, Ge…
The Quintessential Pic Microcontroller
Buch (kartoniert)
von Sidney J. Katzen
Intelligent Spaces
Buch (kartoniert)
vor

Diese Artikel könnten Sie auch interessieren

Kurzgeschichten aus Hogwarts: Heldentum, Härtefälle und hanebüchene Hobbys
eBook
von J.K. Rowling
Das Messias-Projekt
- 54% **
eBook
von Markus Ridder
Print-Ausgabe € 10,99
Harry Potter 1 und der Stein der Weisen. Schmuckausgabe
Buch (gebunden)
von Joanne K. Row…
Kaiserschmarrndrama
- 12% **
eBook
von Rita Falk
Print-Ausgabe € 15,90
Ostfriesenfluch
- 9% **
eBook
von Klaus-Peter W…
Print-Ausgabe € 10,99
Servicehotline
089 - 70 80 99 47

Mo. - Fr. 8.00 - 20.00 Uhr
Sa. 10.00 - 20.00 Uhr
Filialhotline
089 - 30 75 75 75

Mo. - Sa. 9.00 - 20.00 Uhr
Bleiben Sie in Kontakt:
Sicher & bequem bezahlen:
akzeptierte Zahlungsarten: Überweisung, offene Rechnung,
Visa, Master Card, American Express, Paypal
Zustellung durch:
* Alle Preise verstehen sich inkl. der gesetzlichen MwSt. Informationen über den Versand und anfallende Versandkosten finden Sie hier.
** im Vergleich zum dargestellten Vergleichspreis.