This is a clear, accessible manual of storytelling techniques and learning activities for spatial computing and mixed reality. It covers the key skills that the next generation of digital storytellers will need, providing readers with practical tools for creating digital stories and adventures out in the real world
Inhaltsverzeichnis
Preface. Chapter 0. 1 - Who is this book for? Chapter 0. 2 - WHAT is this book for? Chapter 0. 3 - Structure of this book. Chapter0. 4 - Technology. Chapter 0. 5 - Other key terminology. Chapter 0. 6 - Is this stuff really a big deal? . Chapter 0. 7 - Three rules. Chapter 0. 8 - Over to you: CHALLENGES. Chapter 1. 0 - Getting Started. Chapter 1. 1 - SEEING in VR. Chapter 1. 2 - BEING in VR. Chapter 1. 3 - BEING SEEN in VR. Chapter 1. 4 - JUXTAPOSITIONS: Virtual Realities vs. Augmented/Spatial Realities. Chapter 2. 0 - Getting Started. Chapter 2. 1 - IMAGINING. Chapter 2. 2 - IDENTITY. Chapter 3. 0 - Getting Started. Chapter 3. 1 - STAGING. Chapter 3. 1. 1 - General augmented STAGING. Chapter 3. 1. 2 - Location-specific STAGING. Chapter 3. 2 - BEING THERE. Chapter 3. 3 - OCCUPYING SPACE. Chapter 4 - DIVERGENT REALITIES