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Mastering Unreal Engine 4.X

Master the art of building AAA games with Unreal Engine

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Take your game development skills to the next level with one of the best engines on the market





Key FeaturesBuild an entire AAA game level throughout the book

Take your C++ scripting skills to the next level and use them extensively to build the game

An advanced practical guide with a tutorial style approach that will help you make the best of Unreal engine 4





Book Description

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience.



Inside we'll explain advanced shaders and effects techniques and how you can implement them in your games. You'll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You'll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting.



By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!

What you will learnScript your player controls in C++

Build a superb and engaging level with advanced design techniques

Program AI with C++

Use Cascade to add life to your games

Use custom shaders and advanced shading techniques to make things pretty

Implement an awesome UI in the game

Control gameplay using data tables





Who this book is for:

This book is for game developers who have a basic knowledge of Unreal Engine and C++ scripting knowledge. If you want to take the leap from a casual game developer to a full-fledged professional game developer with Unreal Engine 4, this is the book for you.

Produktdetails

Erscheinungsdatum
30. Juni 2016
Sprache
englisch
Seitenanzahl
384
Autor/Autorin
Muhammad A. Moniem
Verlag/Hersteller
Produktart
kartoniert
Gewicht
715 g
Größe (L/B/H)
235/191/21 mm
ISBN
9781785883569

Portrait

Muhammad A. Moniem

Muhammad A.Moniem started in the industry at a very early age. He taught himself everything related to the game development process even before he joined college. After being a software engineer, he started to teach himself the art of game design and game art techniques. As a self-taught person, he was able to find his way into the industry very easily, which led him to be hired for big, medium, and small companies, titles, and teams. Throughout his career, he was able to contribute as a full-time or part-time employee or freelancer to games for a wide range of platforms, including Windows, Mac, iOS, Android, PS4, Xbox One, and OUYA. He has also worked with technologies, such as VR, AR, and Kinect. Finally, he was able to establish his own one-person game company/team as a part-time independent developer. A lot of his indie games got recognition or have been finalists at international indie game events, such as IGF, Indie Showcase, IGC, and Tokyo Game Show. He has written another Unreal Engine book before and he has also designed an amazing website, www.mamoniem.com. He has also worked on Learning Unreal Engine iOS Game Development, Packt Publishing, which is available at https://www.packtpub.com/game-development/learning-unreal-engine-ios-game-development.

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