This edited volume, Smart Technologies for Sustainable Development Goals: Quality Education, explores the transformative role of emerging technologies in advancing SDG 4-Quality Education. Through diverse chapters on AI, XR, gamification, adaptive learning, blockchain, and inclusive pedagogy, the book offers practical insights and research-based strategies for enhancing teaching, learning, and institutional excellence. It serves as a vital resource for educators, policymakers, and researchers striving to build resilient, equitable, and future-ready education systems.
Inhaltsverzeichnis
Preface. 1. Introduction to Smart Technologies for Education. 2. Synergizing Pedagogy: Technology-Infused Paths to Sustainable Learning. 3. Innovative Teaching and Learning Strategies: Advancing Quality Education for Sustainable Development. 4. Global Standards for Engineering Accreditation: A Strategic Framework for Institutional Excellence and Compliance. 5. Evaluation of the Application of XR Technologies in Hospitality and Tourism Education: Experience of the THETA Project. 6. Role of Gamification Techniques to Boost Students Motivation and Engagement in Classroom Learning. 7. Education for Sustainable Development and Psychology of Sustainability: Pathways to Equity, Resilience, and Inclusive Growth. 8. Teacher Training and Professional Development: A Holistic and Adaptive Framework. 9. Enhancing Teaching and Learning Methods with Artificial Neural Networks: A Modern Educational Approach. 10. Personalized Exercise Recommendation via Fuzzy Cognitive Diagnosis in Large-Scale E-Learning Environments. 11. Harnessing AI in Education: Elevating Learning Experiences and Driving Innovation. 12. Artificial Intelligence in Moodle: Enhancing Teaching and Learning Experiences. 13. Navigating Adaptive Learning System for Personalized Instruction. 14. Education for Sustainable Development (ESD) and Global Citizenship. 15. Blockchain in Education: Revolutionizing Credential Verification and Academic Records. 16. Significance of Higher Education in Transmitting Knowledge for Sustainable Development. 17. Having Fun in Learning for the Visually Impaired: On Blind Accessibility in Educational Video Games. 18. Policy-Driven Pathways to Clean Energy in Education: Aligning National Agendas with Global Sustainability Goals. 19. Measuring Online Students' Participation Willingness to Reduce Dropout Rates in MOOCs. 20. The Teacher Professional Education Program: A Catalyst for Achieving Goal 4 Quality Education in Indonesia. Index.