Titel: Human-Computer Etiquette
Autor/en: Caroline C. (University of Minnesota, Minneapolis, USA) Hayes, Christopher A. Miller
Cultural Expectations and the Design Implications They Place on Computers and Technology.
12 Tables, black and white; 72 Illustrations, black and white.
Taylor & Francis Ltd
14. Dezember 2010 - gebunden - 406 Seiten
Written by experts from various fields, this edited collection explores a wide range of issues pertaining to how computers evoke human social expectations. The book illustrates how socially acceptable conventions can strongly impact the effectiveness of human-computer interactions and how to consider such norms in the design of human-computer interfaces. Providing a complete introduction to the design of social responses to computers, the text emphasizes the value of social norms in the development of usable and enjoyable technology. It also describes the role of socially correct behavior in technology adoption and how to design human-computer interfaces for a competitive global market.
Chapter 1: Human-Computer Etiquette: Should Computers Be Polite? Caroline C. Hayes and Christopher A. Miller Part I: Etiquette and Multicultural Collisions Chapter 2: As Human-Computer Interactions Go Global, Helen Altman Klein, Katherine Lippa, and Mei-Hua Lin Chapter 3: Etiquette to Bridge Cultural Faultlines: Cultural Fault lines in Multinational Teams: Potential for Unintended Rudeness, Kip Smith, Rego Granlund, and Ida Lindgren Part II: Introducing Etiquette and Culture into Software Chapter 4: Computational Models of Etiquette and Culture, Peggy Wu, Christopher Miller, Harry Funk, and Vanessa Vikili Chapter 5: The Role of Politeness in Interactive Educational Software for Language Tutoring, W. Lewis Johnson and Ning Wang Chapter 6: Designing for Other Cultures: Learning Tools Design in the Nasa Amerindian Context, Santiago Ruano Rincon, Gilles Coppin, Annabelle Boutet, Franck Poirier, and Tulio Rojas Curieux Part III: Etiquette and Development of Trust Chapter 7: Network Operations: Developing Trust in Human and Computer Agents, Mary T. Dzindolet, Hall P. Beck, and Linda G. Pierce Chapter 8: Etiquette in Distributed Game-Based Training: Communication, Trust, Cohesion, James P. Bliss, Jason P. Kring, and Donald R. Lampton Part IV: Anthropomorphism: Computer Agents that Look or Act Like People Chapter 9: Etiquette in Motivational Agents: Engaging Users and Developing Relationships, Timothy Bickmore Chapter 10: Anthropomorphism and Social Robots: Se tting Etiquette Expectations, Tao Zhang, Biwen Zhu, and David B. Kaber Part V: Understanding Humans: Physiological and Neurological Indicators Chapter 11: The Social Brain: Behavioral, Computational, and Neuroergonomic Perspectives, Ewart de Visser and Raja Parasuraman Chapter 12: Etiquette Considerations for Adaptive Systems that Interrupt: Cost and Benefits, Michael C. Dorneich , Santosh Mathan, Stephen Whitlow, Patricia May Ververs, and Caroline C. Hayes Part VI: The Future: Polite and Rude Computers as Agents of Social Change Chapter 13: Etiquette-Based Sociotechnical Design, Brian Whitworth and Tong Liu Chapter 14: Politechnology: Manners Maketh Machine, P.A. Hancock Chapter 15: Epilogue, Caroline C. Hayes and Christopher A. Miller Index
University of Minnesota, Minneapolis, USA Smart Information Flow Technologies, Minneapolis, Minnesota, University of St. Thomas , Minneapolis, Minnesota, USA