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Produktbild: Beginning Android Games | Robert Green, Mario Zechner
Weitere Ansicht: Beginning Android Games | Robert Green, Mario Zechner
Produktbild: Beginning Android Games | Robert Green, Mario Zechner

Beginning Android Games

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Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games.

The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets:

  • The fundamentals of game development and design suitable for Android smartphones and tablets
  • The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management
  • The design of 2D and 3D games and their successful implementation on the Android platform

This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK.

Inhaltsverzeichnis

    1. An Android in Every Home
    2. First Steps with the Android SDK
    3. Game Development 101
    4. Android for Game Developers
    5. An Android Game Development Framework
    6. Mr. Nom Invades Android
    7. OpenGL ES: A Gentle Introduction
    8. 2D Game Programming Tricks
    9. Super Jumper: A 2D OpenGL ES Game
    10. OpenGL ES: Going 3D
    11. 3D Programming Tricks
    12. Android Invaders: The Grande Finale
    13. Going Native with the NDK
    14. Marketing and Monetizing
    15. Publishing Your Game
    16. What's Next?

Produktdetails

Erscheinungsdatum
09. November 2012
Sprache
englisch
Auflage
2nd edition
Seitenanzahl
714
Autor/Autorin
Robert Green, Mario Zechner
Illustrationen
XXVII, 714 p.
Verlag/Hersteller
Produktart
kartoniert
Abbildungen
XXVII, 714 p.
Gewicht
1320 g
Größe (L/B/H)
235/191/38 mm
ISBN
9781430246770

Portrait

Robert Green

Robert Green is an mobile video game developer from Portland, OR who develops and publishes mobile games under the brand Battery Powered Games. He has developed over a dozen mobile games and graphically interactive apps for himself and clients in the last two years which include 2D and 3D action, puzzle, racing and casual games. Before diving full time into video game development, Robert worked for software companies in Minneapolis and Chicago including IBM Interactive. Robert's current focus is on cross platform game development and high performance mobile gaming.

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