
Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.
UX for XR defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.
This new edition has been fully updated with new cases studies and examples and explores new developments relating to Apple Vision Pro, the new paradigm of Mixed Reality HMDs and includes brand new chapters on spatial computing and AI applications to XR.
You Will:
This is for:
UX designers, consultants, and strategists; XR developers and media professionals
Inhaltsverzeichnis
Chapter 1: Introduction. - Chapter 2: The History and Future of XR. - Chapter 3: The Rise of UX and How it Drives XR User Adoption. - Chapter 4: UX and Experience Design: From Screen to Space. - Chapter 5: Pioneering Platforms and UX Learnings. - Chapter 6: Spatial Intelligence and AI Solutions. - Chapter 7: New Design Frontiers in Spatial Computing. - Chapter 8: Practical Approaches: XR UX in the Real World. Appendix A. - Appendix B.
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