This book constitutes the refereed proceedings of the 18th International Conference on Persuasive Technology, PERSUASIVE 2023, held in Eindhoven, The Netherlands, April 19-21, 2023.
The 24 full papers and 2 short papers included in this book were carefully reviewed and selected from 69 submissions. They were organized in topical sections as follows: Persuasive Technologies in Virtual and Augmented Reality; Persuasive Strategies; Persuasive Design and Applications; Methods for Tailoring and Personalisation; Artificial Persuasive Agents; Gamification; and Personal Factors in Persuasion.
Inhaltsverzeichnis
Persuasive Technologies in Virtual and Augmented Reality. - Sharing Speaker Heart Rate with the Audience Elicits Empathy and Increases Persuasion. - Sugarcoating a bitter pill - VR against police ethnic profiling. - Perception of Virtual Agents as Communicators in Virtual vs. Augmented Reality by a Male Sample. - ReadAR, playful book finding through peer book reviews for multi-faceted characters in AR. - Persuasive Strategies. - mRAPID Study: Effect of Micro-incentives and Daily Deadlines on Practice Behavior. - What the Fork? The Impact of Social Norm Violation on User Behavior. - Evaluative Conditioning in Consumer Psychology: Can Affective Images of Climate Change Influence Sustainability Perception of Supermarket Products? . - System for Inducing Acceptance of Unconsidered Information by Connecting Current Interests Proof of Concept in Snack Purchasing Scenarios. - Persuasive Design and Applications. - Can we re-design social media to persuade people to challenge misinformation? An exploratory study. - A study of women s perceptions and opinions of a persuasive breastfeeding mHealth app. - From Persuasive Applications to Persuasive Systems in Non-Communicable Disease Care - a Systematic Literature Analysis. - Methods for Tailoring and Personalisation. - Comparing Psychometric and Behavioral Predictors of Compliance During Human-AI Interactions. - Kindness makes you happy and happiness makes you healthy: Actual persuasiveness and personalisation of persuasive messages in a behaviour change intervention for wellbeing. - Persuasive Strategies and Emotional States: Towards Emotion-Adaptive Persuasive Technologies Design. - Tailoring Persuasive Health Messages to the Predominant Ego State of Patients. - Artificial Persuasive Agents. - Persuasive Robots in the Field. - Attitudes Toward a Virtual Smoking Cessation Coach: Relationship and Willingness to Continuec. - Persuasive-Building Fundamental Premises and Implications for Conversational Agent: A Conceptual Model in Captology. - On Further Reflection. . . Moral Reflections Enhance Robotic Moral Persuasive Capability. - Gamification. - Gamified medication adherence applications for chronic health conditions: Scoping Review. - Relatedness for Moral Courage: Game Experience Dimensions as Persuasive Strategies for Moral Courage in Contrast to Other Facets of Altruistic Behavior. - GardenQuest: Using Hexad Player Types to Design a Step-Based Multiplayer Persuasive Game for Motivating Physical Activity. - Personal Factors in Persuasion. - Does the association between persuasive strategies and personality types vary across regions? . - Me versus them: exploring the perception of susceptibility to persuasion in oneself and others in online gambling. - Credibility in Persuasive Systems: A Systematic Review. - Notifying Users: Customisation Preferences for Notifications in Health and Well-being Applications.