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Produktbild: Real Time Cameras | Mark Haigh-Hutchinson
Produktbild: Real Time Cameras | Mark Haigh-Hutchinson

Real Time Cameras

A Guide for Game Designers and Developers

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The control of cameras is as important in games as it is in cinema. How the camera tracks and moves determines our point of view and influences our attitude towards the content. A poorly designed camera system in a game can disrupt a users experience, while a well-designed one can make a good game into a great one. Breaks down the algorithms behind contemporary game camera systems, written by a leading expert in the area.

Produktdetails

Erscheinungsdatum
02. April 2009
Sprache
englisch
Seitenanzahl
544
Autor/Autorin
Mark Haigh-Hutchinson
Verlag/Hersteller
Kopierschutz
mit Adobe-DRM-Kopierschutz
Produktart
EBOOK
Dateiformat
EPUB
ISBN
9781498717281

Portrait

Mark Haigh-Hutchinson

Mark Haigh-Hutchinson is a senior software engineer at Retro Studios Inc. , based in Austin, Texas. He has designed and programmed video games professionally since 1984 and as a hobby since 1979. He has contributed to over 40 published games in roles as varied as programmer, designer, and project leader. Some of the more notable titles he has worked on include several Star Wars games: Rogue Squadron, Episode 1: Racer, Shadows of the Empire, and Rebel Assault, as well as other games such as Zombies Ate My Neighbors and The Secret of Monkey Island 2. Most recently Mark was responsible for the camera systems and player control in the award winning Metroid Prime and its sequel Metroid Prime 2: Echoes.


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