Draws on the traditions of the martial arts to ask whether playing violent videogames actually transform gamers into better people.
Inhaltsverzeichnis
Introduction: (Video)games and violence/1. Violence and Self-Cultivation: Embodied Orientalism/2. Digital Embodiment and the D j /3. The Virtual Ninja Manifesto/4. From Techno-Orientalism to Gamic Orientalism/Conclusion: Videogames and Emancipation/Bibliography/Index