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Produktbild: Real Time Cameras | Mark Haigh-Hutchinson
Produktbild: Real Time Cameras | Mark Haigh-Hutchinson

Real Time Cameras

A Guide for Game Designers and Developers

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The first book on this core game development topic by an experienced developer

Inhaltsverzeichnis

Introduction; Who should read this book? ; How to read this book; Part One: Core Concepts; Game Overview; Camera Fundamentals; Cinematography;
Part Two: Design Principles; Camera Design; Camera Solutions; Camera Scripting; Part Three: Camera Engineering; Position and Orientation; Navigation and Occlusion; Motion and Collision; Camera Mathematics; Implementation

Produktdetails

Erscheinungsdatum
01. April 2009
Sprache
englisch
Seitenanzahl
530
Autor/Autorin
Mark Haigh-Hutchinson
Verlag/Hersteller
Produktart
gebunden
Gewicht
1364 g
Größe (L/B/H)
287/224/32 mm
ISBN
9780123116345

Portrait

Mark Haigh-Hutchinson

Mark Haigh-Hutchinson is a senior software engineer at Retro Studios Inc., based in Austin, Texas. He has designed and programmed video games professionally since 1984 and as a hobby since 1979. He has contributed to over 40 published games in roles as varied as programmer, designer, and project leader. Some of the more notable titles he has worked on include several Star Wars games: Rogue Squadron, Episode 1: Racer, Shadows of the Empire, and Rebel Assault, as well as other games such as Zombies Ate My Neighbors and The Secret of Monkey Island 2. Most recently Mark was responsible for the camera systems and player control in the award winning Metroid Prime and its sequel Metroid Prime 2: Echoes.

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