Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.
The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games.
Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.
Inhaltsverzeichnis
Introduction page Acknowledgements page Vocabulary topics page 1: Setting the scene page 2: Using flashcards page 3: Quick starts page 4: On your feet page 5: Being creative page 6: Using songs page 7: Exploring stories page 8: Showing the world page 9: Starting to write page 10: At the end of the day page Appendix One: Spanish alphabet page Italian alphabet page Appendix Two: Useful classroom language page Appendix Three: Praise, encouragement and being polite page Bibliography