Inhaltsverzeichnis
Part 1. Scaffolding and how to fall off it: Theories and concepts. -1. Ludo-Comedic Consonance: An Introduction to Video Games and Comedy. -2. Comedy and the Dual Position of the Player. -3. Press X to Punch(line): The Design and Cognition of Interactive Gags. -4. The Rubber Chicken s Ergodicity: On Puzzle Punchlines in The Secret of Monkey Island. -5. On Nintendo s Visual Humour: Slapstick Cinema and Comic Theatre in Super Smash Bros. -6. Benign Trials, Vexing Violations: Reading Humour in Puzzle Games. - Part 2. Clowning Around: Contexts, Cultures, and Communities. - 7. The Illuminatus Space Game: From an April Fools Joke to Digital Cultural Heritage. -8. Red Comrades Save the Galaxy: Early Russian Adventure Games and the Tradition of Anecdote. -9. Sorry, You Had Won : Satirical French Digital Games Responding to National Sociopolitical Crisis (1984 1986). -10. Making Fun of Tetris: Humour in Parodies of a Computer Game Classic. -11. Ridiculing the Player: Live-Action Visualisations of Game Experience in YouTube Parody Videos as an Ambivalent Strategy of Self-Fashioning. -12. Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events. - Part 3. Five Ways to Spoil A Joke: Case Studies. - 13. Cybernetic Irony: Racial Humour from Mecha-Hitler to Nuclear Gandhi. -14. Mark Matthews Stars in `Anatomy is Hard! A Struggling Student Tries to Make the Grade with His Professor : Sexual Humour and Queer Space in Coming Out on Top. -15. A Tool of Efficiency and Consumption to Destroy Man : Irony and Sincerity in Travis Strikes Again: No More Heroes. -16. Humour in Pornographic Browser Games: From Undertale to Uddertale, a Case Study. -17. That Joke Isn t Funny Anymore (Or Is It?): On Hitman and Gamer Humour(lessness)
Es wurden noch keine Bewertungen abgegeben. Schreiben Sie die erste Bewertung zu "Video Games and Comedy" und helfen Sie damit anderen bei der Kaufentscheidung.