An accessible walkthrough of one of the world's most popular programming languages: C++ C++ For Dummies is your from-scratch guide that explains the essentials of what you need to know to understand the language and build your very first program in C++. Bradley Jones, experienced programmer and coding educator, packs this edition with examples and clear demonstrations that explain the "why" and the "how" of programming in C++, as well as the programming concepts that will form the foundation of your code, including classes, loops, classes, objects, inheritance, and more. C++ For Dummies provides easy-to-understand tutorials for the use of C++26 and explains the modern approach to printing and displaying information with the std::print method. It also discusses:
- Explanations of features that make C++26 better including modules, smart pointers, concepts, and ranges
- Walkthroughs of updated libraries for the filesystem, ranges, formatting, time, printing, and more
- Testing and debugging techniques
Great for programmers, developers, students, or anyone interested in learning to code in C++ who are looking for a straightforward, hands-on approach to the language, C++ For Dummies is an accessible introduction to C++26 that offers readers a reliable head-start to a fun and rewarding skillset.
Inhaltsverzeichnis
Introduction 1
Part 1: Getting Started with C++ Programming 7
CHAPTER 1: Writing Your First C++ Program 9
CHAPTER 2: Storing Stuff in Variables 33
CHAPTER 3: Doing the Math 51
CHAPTER 4: Show Me the Good Stuff! 59
CHAPTER 5: Performing Logical Operations 71
CHAPTER 6: Controlling the Flow 83
Part 2: Becoming a Functional C++ Programmer 101
CHAPTER 7: Creating Functions 103
CHAPTER 8: Grouping Similar Things Together Using Arrays 123
CHAPTER 9: Taking a First Look at C++ Pointers 149
CHAPTER 10: Taking a Second Look at C++ Pointers 167
CHAPTER 11: Using the C++ Preprocessor 183
Part 3: Giving Your Program a Bit of Class 207
CHAPTER 12: Examining Object-Oriented Programming 209
CHAPTER 13: Adding Class to C++ 215
CHAPTER 14: Separating Letters from Words: Character Arrays versus Strings 235
CHAPTER 15: Pointing and Staring at Objects 251
CHAPTER 16: Protecting Members: Do Not Disturb 275
CHAPTER 17: "Why Do You Build Me Up, Just to Tear Me Down, Baby?" 287
CHAPTER 18: Making Constructive Arguments 301
CHAPTER 19: Making Copies with the Copy/Move Constructor 327
CHAPTER 20: Adding Static Members: Can Fabric Softener Help? 345
Part 4: A First Look at Inheritance 359
CHAPTER 21: Passing the DNA: Sharing Code with Inheritance 361
CHAPTER 22: Creating Virtual Member Functions: Are They for Real? 371
CHAPTER 23: Factoring Classes 383
Part 5: Object-Oriented Programming in Overdrive 395
CHAPTER 24: Adopting a New Assignment Operator, Should You Decide to Accept It 397
CHAPTER 25: Playing with the Computer's File System 413
CHAPTER 26: Twice the Fun: Tapping into Multiple Inheritance 421
CHAPTER 27: Getting Ahead of Problems: Exception Handling, Contracts, and More 435
Part 6: The Part of Tens 455
CHAPTER 28: Ten Ways to Avoid Adding Bugs to Your Program 457
CHAPTER 29: Ten Ways to Make Your Programs Easier to Update and Understand 465
Index 473