This book constitutes the refereed proceedings of the 11th International Conference on Games and Learning Alliance, GALA 2022, held in Tampere, Finland, in November/December 2022.
The 27 full papers and 9 short papers were carefully reviewed and selected from 61 submissions. The papers cover a broad spectrum of topics: Serious Games and Game Design; Serious Games for Instruction; Serious Game for Digital Literacy and Numeracy; Novel Approaches and Application Domains; Taxonomies and Evaluation Frameworks.
Inhaltsverzeichnis
Turtle Heroes: Designing a Serious Game for a VR interactive Tunnel. - Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Design on Learner Dashboard Use. - Game Design for a Museum Visit: Insights into The Co-Design of AL-2049, A Game About Food Systems. - Supporting Knowledge Sharing for The Co-Design of Digital Learning Games. - A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses. - FLIGBY: The Serious Game Harnessing Flow Experience for Leadership. - 10 Commandments of The Serious Game Padawan: Lessons Learned After 4 Years of Professional Training. - Microcosmos 3. 0 Perception of Teachers in Outdoor Hybrid Playing Based on Mobile Learning for Natural Sciences. - An Autoethnographic Perspective on Teaching Soft Skills Using Multiplayer Online Games. - Evaluating the Expectations and Motivational Drivers in An Undergraduate Geology Classroom Using the Magma Pop Serious Game. - A Serious Game to Improve Phishing Awareness. - More Than Meets the Eye An Anti-Phishing Learning Game with a Focus on Phishing Emails. - Promoting Adaptive Number Knowledge Through Deliberate Practice in The Number Navigation Game. - Effects of a Game-Based Fraction Estimation Task on Math Anxiety. - Motivation and Emotions in a Health Literacy Game: Insights from Co-Occurrence Network Analysis. - Swarming as a Bird/Fish: Investigating the Effect of First-Person Perspective Simulation on Players Connectedness with Nature. - Design Of a Novel Serious Game for The Detection and Measurement of Obsessive-Compulsive Disorder. - The Role of Games in Overcoming the Barriers to Paediatric Speech Therapy Training. - Ludic Didactics for an Inspired, Motivating and Playful Education. - Out of the Maze: Investigating the Effects of Fluid Intelligence and Numeracy on Planning Skills Using Video Games. - A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training. - High-level Decision-Making Non-Player Vehicles. - Influence of a Mixed Reality Game on Students Personal Epistemology. An Empirical Study. - Experts Evaluation of a Proposed Taxonomy for Immersive Learning Systems. - A Design Space of Educational Authoring Tools for Augmented Reality. - The Effectiveness of Adaptive Digital Games for Learning: Calling for a Broader View on Assessment. - Gamification in Work Teams: A Q study on How Team Members Experience Gamification.