Inhaltsverzeichnis
Invited Talks and Workshops. - eSport: Friend or Foe. - Academic Game Design Education: A Comparative Perspective. - Making serious games with reusable software components. - Serious Games Studies. - The Development of the Serious Game Composites Cup on Tortuga with the Support of Kraken . - Evaluating the adoption of Physical Board Game Ludo as Serious Game for Assessing Cognitive Abilities of Players. - Two Decades of Traffic System Education Using the Simulation Game MOBILITY. - See Me Roar: On the Over-positive, Cross-Cultural Response to an AR Game for Math Learning. - GAP: A Game for Improving Awareness about Passwords. - MiniColon; Teaching Kids Computational Thinking using an Interactive Serious Game. - Evaluation of an Augmented Reality Multiplayer Learning Game. - Prism, a Game to Promote Autism Acceptance among Elementary School Students. - Game-based Learning and Teaching. - Individuals variables in cognitive abilities using a narrative serious game. - Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab Predicting Learning Performance in Serious Games. - Connecting Theory and Design Through Research: Cognitive Skills Training Games. - Modeling Consumers Observational Learning in Digital Gaming: A Conceptual Model. - Design of a BCI Controlled Serious Game for Concentration Training. - A concept of a training environment for police using VR game technology. - The Virtual House of Medusa: Guiding museum visitors through a co-located Mixed Reality Installation. - Game Development Serious Games Design, Models, Tools & Emerging Technologies. - Recognition of Full-Body Movements in VR-based Exergames using Hidden Markov Model. - A Review of Serious Games for Programming. - Examining approaches for mobility detection through Smartphone Sensors. - Towards a more reflective social media use through serious games and co-design. - Development of a Wii Balance Board Array System for Exergames. - Building a hybrid approach for a game scenario using a tangible interface in Human Robot Interaction. - Game Design Principles in a Game Programming Framework. - Making Serious Programming Games Adaptive. - Serious Games for Health. - The ExerCube: Participatory Design of an Immersive Fitness Game Environment. - Instant Measurement of the Difficulty Level of Exergames with Simple Uni-Dimensional Level Goals for Cerebral Palsy Players. - An Application to Promote Emotional Skills in Children with Autism Spectrum Disorders. - SmartLife Exergames and smart textiles to promote Energy-related Behaviours among Adolescents.
Es wurden noch keine Bewertungen abgegeben. Schreiben Sie die erste Bewertung zu "Serious Games" und helfen Sie damit anderen bei der Kaufentscheidung.