This book is a comprehensive guide to everything about virtual production available today - from pre-production to digital character creation, building a stage, choosing LED panels, setting up Brain Bars, in-camera compositing of live action and CG elements, Virtual Art Departments, Virtual Previs and scouting, best practices and much more.
Inhaltsverzeichnis
1. What is Virtual Production 2. Advantages and Disadvantages of Shooting in Virtual Production 3. How does the Virtual Production Supervisor and Producer Relate to Other Departments 4. How To Shoot and Edit Animation Using Live-Action Virtual Production 5. Visualization 6. What Roles Are Needed for Virtual Production? 7. VAD (Virtual Art Department) 8. Digital Asset Creation 9. Volumetric Capture for Humans 10. How to Make Characters for Use in Virtual Production 11. How to Capture Environments for LED Walls 12. Process Work on LED Stage 13. Projects Shot on an LED Stage 14. Challenges and Limitations of Shooting in a Volume 15. Setting Up an LED Volume Stage - Permanent versus Pop Up 16. LED Display Technology and Hardware 17. Volume Control - Brain Bar Labor 18. Software for Virtual Production 19. Cameras for Virtual Production 20. Camera Tracking for Virtual Production 21. Introduction to Color Management for LED Walls 22. Art Dept Integration in the Digital and Physical World 23. Lighting Types for Virtual Production (LED Volume) 25. Unity Software - Overview/Aspects of Virtual Production 26. The Future of Virtual Production