
A video game insider reveals how stories power the best computer games
Video games are now bigger than the global film and music industries combined - and they're quietly transforming how stories are told. When Worlds Collide: How Video Games Reinvent Storytelling and Why It Matters is a groundbreaking video game storytelling book that shows, in clear and compelling prose, exactly how this new medium works - and why every writer, designer and curious player should care.
Drawing on decades as a game writer, narrative designer and academic, Colin Harvey takes you inside the writers' rooms, VR labs and blockbuster studios where today's most innovative stories are made. From Sony's VR action game Blood & Truth to epics such as The Last of Us, Ghost of Tsushima, Grand Theft Auto and cult indie titles, he reveals how video games reinvent storytelling by handing agency to the player - and what that means for plot, character and emotion.
Organised in short, highly readable chapters, the book explores:
Later chapters look ahead to the metaverse and mega narrative, interrogating what happens when stories stretch across films, comics, novels, streams and persistent online worlds - and how the tools of game storytelling help us make sense of these tangled universes.
He also examines storytelling in games and VR, and asks what the future of interactive storytelling might look like as AI, virtual reality and new platforms accelerate the collision between the player's world and the fictional one.
Accessible yet rigorously informed by game studies narrative theory, When Worlds Collide is both an introduction for newcomers and a thoughtful video game narrative design guide for working professionals and students. Whether you are:
. . . this book will change how you see the games you play, the stories you watch - and the stories you might create yourself.
If you care about where narrative is going next, When Worlds Collide is your essential guide to the most exciting storytelling laboratory on the planet.
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