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Produktbild: Computer Graphics from Scratch | Gabriel Gambetta
Produktbild: Computer Graphics from Scratch | Gabriel Gambetta

Computer Graphics from Scratch

A Programmer's Introduction to 3D Rendering

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390 Lesepunkte
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Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You'll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you'll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to:
  • Use perspective projection to draw 3D objects on a 2D plane
  • Simulate the way rays of light interact with surfaces
  • Add mirror-like reflections and cast shadows to objects
  • Render a scene from any camera position using clipping planes
  • Use flat, Gouraud, and Phong shading to mimic real surface lighting
  • Paint texture details onto basic shapes to create realistic-looking objects
  • Whether you're an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta's simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

    Produktdetails

    Erscheinungsdatum
    18. Mai 2021
    Sprache
    englisch
    Seitenanzahl
    248
    Dateigröße
    25,38 MB
    Autor/Autorin
    Gabriel Gambetta
    Verlag/Hersteller
    Kopierschutz
    ohne Kopierschutz
    Family Sharing
    Ja
    Produktart
    EBOOK
    Dateiformat
    EPUB
    ISBN
    9781718500778

    Portrait

    Gabriel Gambetta

    Gabriel Gambetta started coding games around the age of 5 on a ZX Spectrum. After studying Computer Science and working at a respectable local company in his native Uruguay, he started a game development company and ran it for 10 years while teaching Computer Graphics at his alma mater. More recently, Gambetta has been working at Google Zürich, where he's been since 2011 except for a stint as an early engineer in the London-based multiplayer game tech unicorn Improbable.

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