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Inhaltsverzeichnis
Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search. - A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm. - Monte-Carlo Tree Search in Settlers of Catan. - Evaluation Function Based Monte-Carlo LOA. - Monte-Carlo Kakuro. - A Study of UCT and Its Enhancements in an Artificial Game. - Creating an Upper-Confidence-Tree Program for Havannah. - Randomized Parallel Proof-Number Search. - Hex, Braids, the Crossing Rule, and XH-Search. - Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess. - Plans, Patterns, and Move Categories Guiding a Highly Selective Search. - 6-Man Chess and Zugzwangs. - Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K. - Conflict Resolution of Chinese Chess Endgame Knowledge Base. - On Drawn K-In-A-Row Games. - Optimal Analyses for 3×n AB Games in the Worst Case. - Automated Discovery of Search-Extension Features. - Deriving Concepts and Strategies from Chess Tablebases. - Incongruity-Based Adaptive Game Balancing. - Data Assurance in Opaque Computations.