
Understand how to combine computer vision and generative art. The book shows how computer vision methods can be applied to art.
The book will start with an introductory chapter on computer vision and generative art followed by chapters on specific means of producing genre artworks generatively. The following seven chapters deal with the seven traditional bases for art education (i. e. , elements of art: line, value, color, shape, texture, form, and space); each will show specifically how machine vision and computer graphic methods can be applied to that element.
The book provides a comprehensive view of combining machine vision and art; some of the code provided has no analogy elsewhere. The book is intended to explain:
You Will
Who Is This Book For
Generative artists who don't program well or at all will greatly appreciate this book. There will be plenty of material for those who do not code, including simple code and an appendix to help them get started.
Inhaltsverzeichnis
Chapter 1: Introduction: Vision and Art. - Chapter 2: Line. - Chapter 3: Value. - Chapter 4: Color. - Chapter 5: Shape. - Chapter 6: Texture. - Chapter 7: Form. - Chapter 8: Space. - Chapter 9: Motion. - Appendix I Math for graphics and vision. - Appendix II Basic programming.
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