Inhaltsverzeichnis
I. Basic Concepts. - 1. 1. Graphoids. - 1. 2. R-graphoids. - 1. 3. C-graphoids. - 1. 4. The hierarchy of types of labyrinths. - 1. 5. Automata in labyrinths. - 1. 6. Normal labyrinth problems and reducibility. - 1. 7. Finite automata in corridors. - 1. 8. Vertex substitutions. - 1. 9. Edge substitutions. - 1. 10. Edge insertions. - II. Searching Algorithms. - 2. 1. Pidgin Programming Language and Tarry s algorithm. - 2. 2. Face-following and edge-blocking. - 2. 3. The bridge-preferring method. - 2. 4. Modifications of bridge-preferring. - 2. 5. Edge-blocking in normed 2D ficographs. - 2. 6. Regular swinging in 20 ficographs. - 2. 7. Searching by means of space-bounded Turing tapes. - 2. 8. Searching all infinite connected 2D graphs. - III. Trap Constructions. - 3. 1. Plane R-traps for finite automata and related types. - 3. 2. Traps for halting automata. - 3. 3. 2D traps for finite automata. - 3. 4. Corollaries about 2D traps. - 3. 5. Universal traps. - 3. 6. Plane R-traps for plenary multihead automata. - 3. 7. Barrages and traps for cooperating systems. - IV. Supplements and Problems. - 4. 1. Automata without markers in finite labyrinths. - 4. 2. Marker automata and cooperating systems in finite labyrinths. - 4. 3. Automata in infinite labyrinths. - 4. 4. On some other results and problems. - L. Labyrinth theory. - S. Surroundings. - Q. Quotations. - Theorems, corollaries, propositions, lemmas, programs supplements, problems, figures. - Definitions. - Symbols introduced within the text. - Some predefined symbols.