
Inhaltsverzeichnis
1. Dis-/Ability, Accessibility and Video Games: Chapters in the Context of a Research Overview. _ Part I En-/Disabling Interfaces: History and Present. _ 2 Game Interfaces as Disabling Infrastructures. - 3 Who Can Play? Rethinking Video Game Controllers and Accessibility. - 4 A History of Disability and Voice-Enabled Gaming from the 1970s to Intelligent Personal Assistants. - 5 Playing with the Eyes. A Media History of Eye Tracking. - 6 Interview with Mark Barlet (AbleGamers). - Part II Problematic Aprioris and Ableist Ideologies: (De) Constructing Dis/Ability. - 7 Dis/Enabled Playing: Ableist Ideologies and Abledness Consolidation in Video Games Mechanics and Infrastructures. - 8 The Mediality of Dis/Ability: Producing `Disability and `Ability in the Realm of Digital Games. - 9 Intersections Between Gaming and Dis/Abilities (Roundtable). - Part III Accessibility: Guidelines, Practice and Legal Issues. - 10 Accessibility by Numbers: A Critical Review of Game Accessibility Guidelines. _ 11 Providing Access. - 12 Interview with Sandra Uhling: Against Homogenization and on Becoming Aware and More Sensitive Towards Human Diversity . -
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