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Inhaltsverzeichnis
Keynotes. - The Authoring Challenge in Interactive Storytelling. - From a Winter s Night to a Dragon Age. - Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS). - Characters and Decision Making. - MIST: An Interactive Storytelling System with Variable Character Behavior. - Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation. - I Want to Slay That Dragon! - Influencing Choice in Interactive Storytelling. - Story Evaluation and Analysis. - Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool. - One Tool-Many Paradigm: Creativity and Regularity in Youngsters Hyperstories. - Exploring Narrative Interpretation and Adaptation for Interactive Story Creation. - Narrative Annotation and Editing of Video. - Story Generation. - A Story to Go, Please. - Threading Facts into a Collective Narrative World. - Learning Story Marketing through Practical Experience of Story Creation System. - Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices. - Zuzie: Collaborative Storytelling Based on Multiple Compositions. - An Interactive Documentary Manifesto. - Arts and Humanities. - Rhetorics of the Interactive 3D Installation Virtuelle Mauer/ReConstructing the Wall . - From Physical to Non-material Art Design Choices of the Digital Artist. - The iLand of Madeira Location Aware Multimedia Stories. - Narrative Theories and Modelling. - Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic. - An Analysis of Narrative Moves in Improvisational Theatre. - Towards a Theoretical Framework for Interactive Digital Narrative. - Systems. - A Data-Driven Case-Based Reasoning Approach to Interactive Storytelling. - Something s Gotta Give- Towards Distributed Autonomous Story Appraisal in Improv. - A Simple Intensity-Based Drama Manager. - Applications. - Player Agency and the Relevance of Decisions. - Interactive Storytelling in Academic Teaching. - Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling. - Posters. - Textual vs. Graphical Interaction in an Interactive Fiction Game. - Motivations for Rereading in Interactive Stories: A Preliminary Investigation. - The Haiti Earthquake Experience: A Case Study. - First Person Victim: Developing a 3D Interactive Dramatic Experience. - Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces. - Louis, Mr. Dog and Rabbit: Metalepsis in Interactive Narrative. - Automated Storytelling in Sports: A Rich Domain to Be Explored. - Level-of-Detail Stories as a Virtual Museum of a Movie. - Establishing Communication Channels for Digital Storytelling Applications. - Agency and the Art of Interactive Digital Storytelling. - Realism and Virtuality: Carmageddon as Contemporary Simulacrum Model. - Demonstrations. - Emohawk: Learning Virtual Characters by Doing. - Crowd-Sourced AI Authoring with ENIGMA. - Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations. - Stories on a Sphere: Hyperglobes as Narrative Platforms for Global Geodata. - Workshops. - Users and Evaluation of Interactive Storytelling. - Workshop: Education in Interactive Digital Storytelling. - Interactive Stories for Health Interventions. - Towards a Shared Vocabulary for Interactive Digital Storytelling. - Storytelling within an Internet of Things. - Just Another Tool for Interactive Digital Storytelling? . - Tutorial. - Tutorial: Introduction to Interactive Story Creation.