This book constitutes the refereed post-conference proceedings the 5
th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually.
The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.
Inhaltsverzeichnis
The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders. - Explore the Effects of Usefulness and Ease of Use in Digital Game-Based Learning on Students Learning Motivation, Attitude, and Satisfaction. - Potentiating Digital Educational Environments through Data Analytics. - Virtual- and Augmented Reality-Supported Teaching for Professional Caregivers. - Towards the development of AI based generative design tools and applications. - A model approach for an automatic clothing combination system for blind people. - Seasonal Sunlight Chamber: A lighting design concept to connect us to the dynamics of sunlight and our place on Earth. - Intergenerational Playful Experiences based on Digital Games for Interactive Spaces. - Discourses of Digital Game Based Learning as a Teaching Method - Design Features and Pedagogical Opportunities Associated with Teachers Evaluation of Educational Game apps. - GamAll: Playing Beyond Boundaries -Gamification and Multimodal Literacy. - Designing a learning robot to encourage collaboration between children. - Learning strategies among students during the sudden transition to online teaching in a PBL-university. - Increasing reading engagement for Danish gymnasium students: The Hosier and His Daughter as a serious game. - Towards Applying ARCS Model for a Blended Teaching Methodologies: A Quantitative Research on Students Motivation amid the COVID-19.