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Produktbild: Games As A Service | Oscar Clark
Produktbild: Games As A Service | Oscar Clark

Games As A Service

How Free to Play Design Can Make Better Games

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The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service.

Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the 'evil' or 'manipulative' experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services.

Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStation®Home. He is a regular columnist on PocketGamer. Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.

Produktdetails

Erscheinungsdatum
05. Februar 2014
Sprache
englisch
Seitenanzahl
312
Dateigröße
10,39 MB
Autor/Autorin
Oscar Clark
Verlag/Hersteller
Kopierschutz
mit Adobe-DRM-Kopierschutz
Produktart
EBOOK
Dateiformat
EPUB
ISBN
9781317908869

Portrait

Oscar Clark

Oscar Clark has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK), PlayStation®Home and Applifier. He is a regular columnist on PocketGamer. Biz and Develop-Online as well as a Mentor for Game Founders. He is also an outspoken speaker at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious top hat wearer.

http://www. linkedin. com/in/oscarclark


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