This book constitutes the proceedings of the Third International Conference on Smart Multimedia, ICSM 2022, which was held in Marseille, France, during August 25-27, 2022.
The 30 full papers and 4 short paper presented in this volume were carefully reviewed and selected from 68 submissions. The contributions were organized in topical sections as follows: Machine Learning for Multimedia; Image Processing; Multimedia Applications; Multimedia for Medicine and Health-Care; Smart Homes; Multimedia Environments and Metaverse; Deep Learning on Video and Music; Haptic; Industrial.
Inhaltsverzeichnis
Machine Learning for Multimedia. -
Normalizing Flow Based Surface Defect Detection. - FUNet: Flow Based Conference Video Background Subtraction. - IARG: Improved Actor Relation Graph-based Group Activity Recognition. - SPGNet: Spatial Projection Guided 3D Human Pose Estimation in Low Dimensional Space. -
Image Processing. -
Unsupervised Face Frontalization GAN Driven by 3D Rotation and Symmetric Filling. - Infrared and Visible Image Fusion Based on Multi-Scale Gaussian Rolling Guidance Filter Decomposition. - Multi-Directional Edge Detection Algorithm Based on Fuzzy Logic Judgment. -
Multimedia Applications. -
Security Concerns and Citizens' Privacy Implications in Smart Multimedia Applications. - Metric Learning on Complex Projective Spaces. - Gamified Smart Grid Implementation through Pico, Nano, and Microgrids in a Sustainable Campus. - Product Re-Identification System in Fully Automated Defect Detection. -
Multimedia for Medicine and Health-Care. -
A Real-Time Fall Classification Model Based on Frame Series Motion Deformation. - GradXcepUNet: Explainable AI Based Medical Image Segmentation. - Non-Invasive Anemia Detection from Conjunctival Images. - 3D Segmentation and Visualization of Human Brain CT Images for Surgical Training - a VTK Approach. -
Smart Homes. -
The Energy 4. 0 Concept and Its Relationship with the S3 Framework. - A Real-Time Adaptive Thermal Comfort Model for Sustainable Energy in Interactive Smart Homes: Part I. - A Real-Time Adaptive Thermal Comfort Model for Sustainable Energy in Interactive Smart Homes: Part II. -
Multimedia Environments and Metaverse. -
Including Grip Strength Activities into Tabletop Training Environments. - Matrix World A Programmable 3D Multichain Metaverse. - Matrix Syncer - A Multi-Chain Data Aggregator for Supporting Blockchain-Based Metaverses. - Construction and Design of Food Traceability Based on Blockchain Technology Applying in the Metaverse. -
Deep Learning on Video and Music
. -
Motion Segmentation Based on Pixel Distribution Learning on Unseen Videos. - Estimation of Music Recording Quality to Predict Automatic Music Transcription Performance. - Unleashing the Potential of Data Analytics through Music. -
Haptic. -
Impact of PGM Training on Reaction Time and Sense of Agency. - Epidural Motor Skills Measurements for Haptic Training. - Sensorless Force Approximation Control of 3-DOF Passive Haptic Devices. - Passive Haptic Learning as a Reinforcement Modality for Information. -
Industrial. -
Lighting Enhancement Using Self-Attention Guided HDR Reconstruction. - MoCap Trajectory-Based Animation Synthesis and Perplexity Driven Compression. - Hyperspectral Image Denoising Based on Dual Low-Rank Structure Preservation. - SimFormer: Real-To-SimTransfer with Recurrent Restoration. - Spatio-Frequency Analysis for High-Frequency Surface Wave Radar Ship Target Detection.